Write Portable Code: An Introduction to Developing Software for Multiple Platforms, by Brian Hook (No Starch Press)
- 26-01-2012, 18:27 - kissyou
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Write Portable Code: An Introduction to Developing Software for Multiple Platforms, by Brian Hook (No Starch Press)
Publisher: No Starch Press | ISBN: 1593270569 | PDF | 37.40 MB
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows).
Publisher: No Starch Press | ISBN: 1593270569 | PDF | 37.40 MB
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows).
Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, Write Portable Code contains the lessons, patterns and knowledge you'll need for developing cross-platform software. Write Portable Code explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur re-factor existing, non-portable code so that it can be easily transplanted to new platforms find bugs masked by platform specific behaviors Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in Write Portable Code will help you achieve your goals and grow as a programmer. TOC
Preface
Introduction :
Chapter 1: Preparing for Portability
Chapter 2: ANSI C/C++
Chapter 3: Techniques for Portability
Chapter 4: Editing and Source Control
Chapter 5: Processor Differences
Chapter 6: Floating Point
Chapter 7: Preprocessor
Chapter 8: Compiler Quirks
Chapter 9: User Interaction
Chapter 10: Networking
Chapter 11: Operating Systems
Chapter 12: Dynamic Libraries
Chapter 13: Security and Permissions
Chapter 14: File Systems
Chapter 15: Scalability and Portability
Chapter 16: Portability and Data
Chapter 17: Internationalization and Localization
Chapter 18: Scripting Languages
Chapter 19: Cross-platform Libraries and Toolkits
Appendix A: POSH
Appendix B: The Simple Audio Library
Appendix C: The Rules for Portability References

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