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3-04-2014, 01:35 | comments: 0 | mahmoudahmed92

Vocabulary Builder, Course 7, Student Edition
Peter Fisher, "Vocabulary Builder, Course 7, Student Edition"
English | 2004 | ISBN: 0078616727 | 202 pages | PDF | 102 MB

The Vocabulary Builder program uses a systematic approach to building students

3-04-2014, 01:24 | comments: 0 | mahmoudahmed92

Marketing Essentials

Lois Shneider Farese, Grady Kimbrell, Carl A. Woloszyk, "Marketing Essentials"
English | 2006 | ISBN: 0078612578 | 881 pages | PDF | 74 MB

Marketing Essentials is the top selling book in marketing education because it's clear, it's comprehensive, and it gives teachers the support materials they need. This popular text has been revised to include chapters on the most current topics in marketing, including e-marketing, marketing ethics, and international and cross-cultural marketing. Your students will get a step-by-step introduction to creating marketing plans, and DECA prep activities that help students feel more confident using the skills they've learned.

3-04-2014, 01:14 | comments: 0 | mahmoudahmed92

Advanced Topics in Java: Core Concepts in Data Structures

Noel Kalicharan, "Advanced Topics in Java: Core Concepts in Data Structures"
English | ISBN: 1430266198 | 2014 | 322 pages | PDF | 7 MB

Java is one of the most widely used programming languages today. It was first released by Sun Microsystems in 1995. Over the years, its popularity has grown to the point where it plays an important role in most of our lives. From laptops to data centers, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere! There are tons of applications and heaps of websites that will not work unless you have Java installed, and more are created every day. And, of course, Java is used to power what has become the world's most dominant mobile platform, Android.

Advanced Topics In Java teaches the algorithms and concepts that any budding software developer should know. You'll delve into topics such as sorting, searching, merging, recursion, random numbers and simulation, among others. You will increase the range of problems you can solve when you learn how to create and manipulate versatile and popular data structures such as binary trees and hash tables. 

This book assumes you have a working knowledge of basic programming concepts such as variables, constants, assignment, selection (if..else) and looping (while, for). It also assumes you are comfortable with writing functions and working with arrays. If you study this book carefully and do the exercises conscientiously, you would become a better and more agile software developer, more prepared to code today's applications - no matter the language.

3-04-2014, 01:12 | comments: 0 | mahmoudahmed92

Android Best Practices

Godfrey Nolan, David Truxall, Onur Cinar, "Android Best Practices"
English | ISBN: 1430258578 | 2014 | 232 pages | PDF | 7 MB

Android Best Practices by Godfrey Nolan shows you how to make your Android apps stand out from the crowd with stronger reviews for your apps. Why settle for just making any Android app? Build a brilliant, standout Android app instead that lets your users praise it for ease of use, better performance and more. Better praise means better, higher placement in the app stores for increased app sales. 

Using a series of reference apps as examples which gradually evolve throughout this book, Android Best Practices brings together current Android best practices from User Interface/User Experience design, test driven development, and design patterns (i.e., MVC) to help you take your app to the next level, especially on these areas.

Understanding Agile Android

3-04-2014, 01:06 | comments: 0 | mahmoudahmed92

Android Recipes: A Problem-Solution Approach, 3 edition

Dave Smith, Jeff Friesen, "Android Recipes: A Problem-Solution Approach, 3 edition"
English | ISBN: 1430263229 | 2014 | 800 pages | PDF | 16 MB

Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. 

Android Recipes: A Problem-Solution Approach, Third Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the latest Android SDK as well as earlier releases.

3-04-2014, 01:01 | comments: 0 | mahmoudahmed92

Beginning Android 3D Game Development

Robert Chin, "Beginning Android 3D Game Development"
English | ISBN: 1430265477 | 2014 | 550 pages | PDF | 8 MB

Beginning Android 3D Game Development is a unique book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android KitKat platform using Java and OpenGL ES. A Drone Grid game case study is included.

3-04-2014, 00:53 | comments: 0 | mahmoudahmed92

Beginning Haskell: A Project-Based Approach

Alejandro Serrano Mena, "Beginning Haskell: A Project-Based Approach"
English | ISBN: 1430262508 | 2014 | 300 pages | PDF | 4 MB

Beginning Haskell provides a broad-based introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry. The book takes a project-based approach to learning the language that is unified around the building of a web-based storefront. Excellent coverage is given to the Haskell ecosystem and supporting tools. These include the Cabal build tool for managing projects and modules, the QuickCheck tool for software testing, web frameworks such as Yesud and Snap, and the Persistent and Esqueleto database access libraries.

3-04-2014, 00:47 | comments: 0 | mahmoudahmed92

Beginning HTML5 Games with CreateJS

Brad Manderscheid, "Beginning HTML5 Games with CreateJS" 
English | ISBN: 1430263407 | 2014 | 350 pages | PDF | 8 MB

Beginning
HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development.
Whether you are brand new to making games or an experienced game developer, you

3-04-2014, 00:41 | comments: 0 | mahmoudahmed92

Beginning iOS 7 Development: Exploring the iOS SDK

Jack Nutting, David Mark, "Beginning iOS 7 Development: Exploring the iOS SDK"
English | ISBN: 143026022X | 2014 | 700 pages | PDF | 20 MB

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. 

There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 7 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features.

3-04-2014, 00:38 | comments: 0 | mahmoudahmed92

Beginning LEGO MINDSTORMS EV3

Mark Rollins, "Beginning LEGO MINDSTORMS EV3" 
English | ISBN: 1430264365 | 2014 | 300 pages | PDF | 24 MB

Beginning LEGO MINDSTORMS EV3 shows you how to create new fun and fantastic creations with the new EV3 programmable brick along with other new EV3 pieces and features. You'll learn the language of the EV3 brick, and then go on to create a variety of programmable vehicles using MINDSTORMS and Technic parts.

You'll then move into creating robot parts, including robotic arms. You'll even learn how to make different types of MINDSTORMS walkers. Finally, you'll learn how to incorporate light and sound into your amazing EV3 creations.

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