{title}

Digital Tutors - Rigging Sea Creatures in Maya DVD-iNKiSO


http://i2.lulzimg.com/a99e6eab33.jpg

Digital Tutors - Rigging Sea Creatures in Maya DVD-iNKiSO
English | Team: iNKiSO | ISO | 2.40 Gb
Genre: eLearning


In this tutorial we will learn how to rig a sea creature in Maya Throughout the tutorial we ll focus on setting our creature up with creative and intuitive controls. We'll learn how to set up Mel scripts to cut down time on repetitive tasks. We'll learn how to create a proficient vertebrae rig. We'll create an automated overlapping tail system that can be blended into an FK control rig. We ll also explore skinning techniques to reduce the time it takes to edit weights. By the end of this Maya tutorial, you'll have the knowledge you need to create your own aquatic creature rigs, with techniques that can be used on a wide variety of creatures and characters.

Digital Tutors - Introduction to Fluid Containers in Maya [Repost]


http://i2.lulzimg.com/d100b4a646.jpg
Digital Tutors - Introduction to Fluid Containers in Maya
English | VP6, 1 000 Kbps, 782 x 646 at 15.000 fps | MPEG Audio, 44,1 KHz, 1 channels, 96 Kbps | 664 MB
Genre: eLearning


This training will be covering how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node A few things that we will learn in this course will include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This course is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does.

Digital Tutors- Beginners Guide to 3dsMax


http://i28.fastpic.ru/big/2012/0210/5f/55ef7fcca3b0df46d7beb35c3568025f.jpg

Digital Tutors- Beginners Guide to 3dsMax
English | ISO | FLV 1280x720 | MP3 96kbps | 656.19 MB
Genre: Graphic & 3D Design

In this series of tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities.

Digital Tutors Getting Started With TopoGun-iRONiSO


http://i.lulzimg.com/3d147323a6.jpg

Digital Tutors: Getting Started With TopoGun
English | Team: iRONiSO | ISO | 1.12 GB
Genre: Video Training

In this TopoGun tutorial we're going to learn the basics of using TopoGun to build custom topology for our models. These days it's common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like but they're usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating. TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models. This new topology can be used as a new base mesh when sculpting, or we can use it in game engine along with all of the texture and normal maps that TopoGun also creates. We'll start out the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of getting around the application. We'll talk about the tools you'll be using in TopoGun to create and modify topology. We'll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we're done with the tutorial, you'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications, to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox

Digital Tutors Intro To Modelling In Cinema4D V2012 Bookware ISO-LZ0


http://i.lulzimg.com/0a68f47add.jpg

Digital Tutors: Intro To Modelling In Cinema4D V2012 Bookware ISO-LZ0
English | Team: LZ0 | ISO | 1019 MB
Genre: Video Training

In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques.

Digital Tutors Character Interaction In Maya Bookware ISO-LZ0


http://i.lulzimg.com/22f9fc3a32.jpg

Digital Tutors: Character Interaction In Maya Bookware ISO-LZ0
English | Team: LZ0 | ISO | 1.93 GB
Genre: Video Training

In this Maya tutorial we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character.
Join to our premium members area

Direct download all files
Unlimited download speed
+Our support